

The receiver modes_rx is written for use with Ettus Research USRPĭevices, although the "RTLSDR" receivers are also supported via the As far as a suitable antenna, you can buy them, it's just that it looks like it would have to be shipped into the US. I did not know if it would work the the ~25 SDRs. It was written for the Ettus Research SDRs, which are ~$600 and up. The reason I wasn't sure if it had everything you would need was because of concerns about what hardware it does or does not support.
#FLIGHTGEAR EXPORT FLIGHT DATA REAL TIME SOFTWARE#
The reason I brought up the software was the line you bolded. * FlightGear multiplayer interface for real-time display of trafficĪll you need is a supported hardware device and things should just work - you could even host your own fgms server that people could connect to in order to see the injected traffic (analogous to fgais). * SBS-1-compatible output for use with e.g. * Raw (or minimally processed) output of packet data I would be very happy to dive into this at a later stage (after getting theīasics for the AI/ATC system going). The Multiplayer system is based on the AIModels infrastructure.

Is that this should be fairly easy to achieve, since (as mentioned above) both I haven't gotten around to do this yet, but my guess The only thing that not in place yet is that the regular AIAircraft are exposed (most likely the same computer that also runs the FDM, and handles user input.
#FLIGHTGEAR EXPORT FLIGHT DATA REAL TIME CODE#
Next (and this step still requires a code modification of the AIModels C++Ĭode), enable AIModels and the traffic manager to run on one master machine Make sure that all these machines are setup toĬommunicate with the local multiplayer server. So, the way you could set this up would be to run a multiplayer server locally,Īnd configure all your FlightGear computers with multiplayer enabled and the Should be possible (with a few code modifications). Is it possible to design/redesign the AI stuff so that it propogatesĪcross multiple computers or cores via some IPC process - most likelyĪs far as I can tell, the infrastructure is almost in place to do so.Ĭonsidering that the multiplayer system is based on the AIModels system, it Keep in mind though, that there's some work going on to move the AI traffic system out of the main loop into a separate process to ensure better multiplayer-consistency and frame rate/performance: Search.php?st=0&sk=t&sd=d&sr=posts&keywords=multiplayer+feedĪ bunch of related pointers can also be found on the (otherwise outdated) DIS wiki page. Search.php?st=0&sk=t&sd=d&sr=posts&keywords=fgms+feed Search.php?st=0&sk=t&sd=d&sr=posts&keywords=traffic+feed Search.php?st=0&sk=t&sd=d&sr=posts&keywords=traffic+feeding I think the wiki also contains some more pointers. Yes, just do a forum/mailing list search, and you should find plenty discussions. Jalocha wrote in Fri 8:46 pm:Did anybody think about feeding real-life and real-time traffic into FlightGear ?
